Round Wind:
Seat Wind: ![Ww :Ww:](images/Ww.png)
![d3 :d3:](images/d3_melded.png)
(not self drawn)![c4 :c4:](images/c4.png)
![c4 :c4:](images/c4.png)
![c4 :c4:](images/c4.png)
![d3 :d3:](images/d3.png)
![b3 :b3:](images/b3_melded.png)
![b3 :b3:](images/b3.png)
![b3 :b3:](images/b3.png)
![Dg :Dg:](images/Dg_melded.png)
![Dg :Dg:](images/Dg.png)
![Dg :Dg:](images/Dg.png)
![c1 :c1:](images/c1_melded.png)
![c2 :c2:](images/c2.png)
![Ws :Ws:](images/Ws.png)
![Ww :Ww:](images/Ww.png)
![d3 :d3:](images/d3_melded.png)
(not self drawn)
![c4 :c4:](images/c4.png)
![c4 :c4:](images/c4.png)
![c4 :c4:](images/c4.png)
![d3 :d3:](images/d3.png)
![b3 :b3:](images/b3_melded.png)
![b3 :b3:](images/b3.png)
![b3 :b3:](images/b3.png)
![b3 :b3:](images/b3.png)
![Dg :Dg:](images/Dg_melded.png)
![Dg :Dg:](images/Dg.png)
![Dg :Dg:](images/Dg.png)
![Dg :Dg:](images/Dg.png)
![c1 :c1:](images/c1_melded.png)
![c2 :c2:](images/c2.png)
![c3 :c3:](images/c3.png)
Chow-based | Pung-based | Kong-based | Suit-based | Terminals/Honours | Going out | Special hands | |
---|---|---|---|---|---|---|---|
4 | Two melded kongs | Outside hand | Fully concealed Last tile |
||||
2 | All chows | Double Pung Two concealed pungs |
Concealed Kong | All simples | Dragon pung Prevalent wind Seat wind |
Concealed hand | Tile hog |
1 | Pure double chow Mixed double chow Short straight Two terminal chows |
Melded kong | Voided suit No honours |
Pung Term./Honour | Edge wait Closed wait Single wait Self-drawn |
Python code: fork of py-mcr • Mahjong tiles: Martin Persson • 8 points, or less? • Find all waits • How can you wait? • Home
C. Avenel • 2016